Flows (draft)
A1Agent Three-minute rounds, winner/tie notices, respawns; TV faces crack below 35 HP and go NO SIGNAL on elimination.
Expect: same result for both testers β screenshot the end state.
A2Mike Repeat A1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
B1Agent Carrying slows everyone to the same chase speed; Q cancels a carry; 60-second carry timeout; leaving removes your units β no persistence in v1.
Expect: same result for both testers β screenshot the end state.
B2Mike Repeat B1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
C1Agent Offline growth is a same-running-server rejoin simulation capped at five minutes β memory cache, no DataStore in v1.
Expect: same result for both testers β screenshot the end state.
C2Mike Repeat C1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
D1Agent Domain test suites β executable rule tests run with the official Luau CLI (10 scenarios for Steal, 12 for Grow).
Expect: same result for both testers β screenshot the end state.
D2Mike Repeat D1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
E1Agent Rojo-compatible β each project ships a default.project.json so standard Rojo workflows also work.
Expect: same result for both testers β screenshot the end state.
E2Mike Repeat E1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
F1Agent β #1 Rivals: live multiplayer + touch device acceptance pass
Expect: same result for both testers β screenshot the end state.
F2Mike Repeat F1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.