πŸ§ͺ HeadCase β€” Fortnite (Signal Jack) β€” Pair Test Plan

Draft pair-test plan for HeadCase β€” Fortnite (Signal Jack). Flows were auto-drafted from the project page β€” review and edit the steps before running the session. Two testers: the agent and Mike execute the same steps, compare results, and file GitHub issues for every mismatch.

Protocol Environments Flows Results
Draft plan. The flows below were generated from the project page β€” treat them as a starting checklist, edit freely before the session.

How this session works

  1. Agent executes a step in a real browser, posts screenshots to the Discord thread, and states pass/fail.
  2. Mike repeats the same step with his own accounts and data.
  3. Compare. Same result β†’ check the box in the log. Different β†’ both re-run once, then file an issue.
  4. File a GitHub issue for every wanted change (conventions below) and link it in the step’s issue box.

Issue conventions

Environments & test data

Repomicrospaces/headquarters
SessionsAgent uses fresh browser profile + generated test data; Mike uses his real accounts with plus-tagged emails so records stay filterable.

Flows (draft)

A1Agent Arena collision must be Use Complex Collision As Simple β€” a generated convex hull seals the arena solid.
Expect: same result for both testers β€” screenshot the end state.
A2Mike Repeat A1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.
B1Agent Face planes are placed at (0,0,0) to preserve their authored world positions; assign to FaceFrames in exact 0–5 order (Verse shows one at a time).
Expect: same result for both testers β€” screenshot the end state.
B2Mike Repeat B1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.
C1Agent UEFN location fields read Left/Up/Forward (βˆ’Y/Z/X) β€” don't paste source XYZ left-to-right; verify orientation visually.
Expect: same result for both testers β€” screenshot the end state.
C2Mike Repeat C1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.
D1Agent ☐ #1 Optional: add a shotgun after the rifle-only first test; then publish the island.
Expect: same result for both testers β€” screenshot the end state.
D2Mike Repeat D1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.
E1Agent ☐ #2 Verify Item Granter advanced defaults (especially grant-on-game-start) and move supporting devices out of the play area.
Expect: same result for both testers β€” screenshot the end state.
E2Mike Repeat E1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.
F1Agent ☐ #3 Inspect the Minimum LOD For Quality warning on Headcase_Arena (Low/Medium quality) before publication.
Expect: same result for both testers β€” screenshot the end state.
F2Mike Repeat F1 with your own account/data β€” compare against the agent’s result.
Expect: identical behavior; file an issue on any mismatch.

Results log

Empty β€” fill in during the session: step id, pass/fail per tester, issue links.

StepAgentMikeIssue
β€”β€”β€”β€”