Flows (draft)
A1Agent Arena collision must be Use Complex Collision As Simple β a generated convex hull seals the arena solid.
Expect: same result for both testers β screenshot the end state.
A2Mike Repeat A1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
B1Agent Face planes are placed at (0,0,0) to preserve their authored world positions; assign to FaceFrames in exact 0β5 order (Verse shows one at a time).
Expect: same result for both testers β screenshot the end state.
B2Mike Repeat B1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
C1Agent UEFN location fields read Left/Up/Forward (βY/Z/X) β don't paste source XYZ left-to-right; verify orientation visually.
Expect: same result for both testers β screenshot the end state.
C2Mike Repeat C1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
D1Agent β #1 Optional: add a shotgun after the rifle-only first test; then publish the island.
Expect: same result for both testers β screenshot the end state.
D2Mike Repeat D1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
E1Agent β #2 Verify Item Granter advanced defaults (especially grant-on-game-start) and move supporting devices out of the play area.
Expect: same result for both testers β screenshot the end state.
E2Mike Repeat E1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.
F1Agent β #3 Inspect the Minimum LOD For Quality warning on Headcase_Arena (Low/Medium quality) before publication.
Expect: same result for both testers β screenshot the end state.
F2Mike Repeat F1 with your own account/data β compare against the agentβs result.
Expect: identical behavior; file an issue on any mismatch.